
A common question is: what kind of offense do you run? Often someone – both fans and coaches – respond and say: I run a system with bubble screens, play action passes, screens, and draws. This person – coach or not – would be completely wrong. These kinds of plays are not your offense; your offense consists of the zone-read, the dropback passes, or your base runs and passes. Those other plays are sort-of conditions precedent to your offense; they work as constraints on the defense. What do I mean by this?
At least in the most abstract sense, your “offense” is that bread and butter stuff you can draw on the whiteboard that should always work in a perfect world. It is the pass play that always works against Cover 3, it is the run that will always burst free against a “Bear” front. Yes, it is what works on paper. But we don’t live in a perfect world, right? Well the “constraint” plays are designed to make sure you live in one that is as close as possible.
For example, the safety might get tired of watching you break big gains up the middle, so he begins to cheat up. Now you go play action and make him pay for his impatience. The outside linebackers may cheat in for the same reason. You throw the bubble screen and the bootlegs to make them pay for their impatience. The defensive ends begin rushing hard upfield; you trap, draw, and screen them to make them pay for getting out of position. If that defensive end played honest your tackle could block him; if he flies upfield he cannot. So you have to do these “constraint plays” to keep them in check. Once they get back to playing honest football, you, in essence, go back to the whiteboard and beat them with your bread and butter.
Now, in a given game your offense might look like it is all “constraint” plays: all gimmicks, screens, traps, draws, fakes and the like. Maybe so. If the defense plays too aggressively, so what. But a coach must not lose sight of how his offense is truly structured. A great offense is structured around a core idea or a few core ideas that puts the players in position to succeed every time. The triple option can be this for some teams, a well designed dropback pass game for another. The constraints are alternatively given too much and not enough weight. But they nevertheless are what make an offense go.
So the better you are at dropback passing, the more you need these constraint plays because teams will go out of their way to prevent you from chucking it all over them. Similarly if you’re a great run team. Safeties and linebackers will all cheat by formation and post-snap effort to stop your run game. You must have the counters, the screens, the bootlegs, and the quick passes (because quick 3-step passes, at core, are most effective when used to simply take advantage of a loose defensive structure). All this comports well with a game theory approach to football. Similarly, these constraint plays will be even more important against the best teams because they will put the biggest premium on stopping your primary threat.
The upshot of all this is that when you are designing an offense you must (a) find those one or two things which you can hang your hat on and beat just about anything doing when the defense is playing honest, and (b) get good at all those little “constraint” plays which keep the defense playing honest. You won’t win championships simply throwing the bubble screen, but the bubble will help keep you from losing games when the defense wants to crash your run game. Same with draws and screens if you’re a passing team. You find ways to do what you want and put your players in position to win and score.
ADDENDUM: Fair question from the comments: Does the theory work in the other direction? What if your offense is based only on bubble screens and then you just run the ball or throw the ball as a counter to your bubble screen offense?
Response: The difference is that the bubble screen is a play that really only works when the defense has made a structural choice or is out of position. Most commonly, you'll run when the bubble only when the defense has but two defenders to cover three receivers. You thus block the two defenders and the receiver has free yards. If the defense puts a third defender there they can take the play away, intercept it, or make the tackle.
Conversely, a well designed dropback pass play, a triple option play, or certain base runs will work every time you face a normal defense. The only time the play stops working is when certain defenders cheat on their assignments, either by alignment or aggressiveness.
Here's how they fit together: You're an option team. You come out running the option, you read the defensive end and the linebacker, and you tear them up. Now the safety or outside linebacker cheats in. He blows up your play. But, voila, now they are not covering your outside receivers, so you bubble screen them.
Similarly with a play action pass. You send a receiver deep down the middle or the seam. If the safety plays honest he should drop back and take it away. But if he comes up for your run play you use his aggressiveness against him.
The distinction is subtle, but important. It relates to the idea of base plays and counter plays. The bubble is simply not a base play. It will not work against a simple and sound defense, but works great against defenses that aren't structurally sound or balanced. On the other hand, "base plays" defeat balanced "whiteboard" like defenses, but can get blown up by defenses that cheat or play games. Thus the relationship between "base plays" and "constraint" plays (or "keep-em-honest plays). The bubble, while limited in use, will have a profound influence when the defense gets out of position.

11 comments:
can't the theory work in the other direction as well, though? It seems that a team could theoretically run their offense based on, say, bubble screens, and when the defense crashes to that, they constrain the defense with more conventional running plays...
This dilemma that I have could just be from a lack of x's and o's knowledge, I just thought I would point it out.
it's a chicken or egg problem...
As a threshold matter, diagrams probably would have aided this discussion.
But fair point but here is the difference: The bubble screen is a play that really only works when the defense has made a structural choice or is out of position. Most commonly, they only have two defenders out there to cover three receivers. Thus you can block the two defenders and the receiver should have free yards. If they put a third defender there though they can basically take the play away, intercept it, or make the tackle.
Conversely, a well designed dropback pass play or a triple option play will work *every time* they face a normal defense. The only time it stops working is when the other players *cheat*, either by alignment or aggressiveness.
Here's how they fit together. You're an option team. You come out running the option, you read the DE and the LB, and you tear them up. Now the safety or outside LB cheats in. He blows up your play. But, voila, now they are not covering your receivers, so you bubble screen them.
Similarly with a play action pass with a receiver running deep down the middle or the hash. If the safety plays honest he should drop back and take it away. But if he comes up for your run play you use his aggressiveness against him.
The distinction is subtle, but important. It relates to the idea of base plays and counter plays. The bubble is simply *not* a base play. It will not work against a simple and sound defense. A great base play should work well. The bubble, for example, however, will have a profound influence when the defense gets out of position.
I hope that makes some sense. Like I said I probably should throw up diagrams to better show what I mean.
thanks for the clarification
Excellent article Chris! Again.
Chris,
If you don't mind sharing, what do you consider to be your bread and butter on Offense?
Chris: Another nice job. Your constraint theory ties in with what I call the "unity of apparent intent" in designing on offense.
The more your counters (and in fact your entire complement to a base play, counters and play action alike) look in action like the base play they are designed to resemble, the more constrained the defense will be...
This isn't topical, but I was wondering if you had any ideas about a problem we're having, and I don't see an email link,
our QB has a hard time not looking at the rush, 7 on 7 he does really well, but put a rush on him and he looks at that and doesn;t really find his reads,
other than telling him not to look at the rush, any good ideas on how to train him to keep his eyes down field
Pitt,
try a seven on eight as a way of making him learn to set his depth and check matching routes under pressure.
Emphasize the hot route or a quicker developing read.
The other drill is to set the front seven or half line and under coverage instead of the back seven.
The half line he begins to develop a feel for ways to determine their intent, presnap. Keying those safety looks, learning where the robber sets up, etc.
The front seven his emphasis is checking down. Learn to find those players underneath, have a coach to each side of the defense set as a safety and cover back.
Learn to call floods, and key the player who is at the numbers advantage in the overload. Read where he's going for zone, or try and determine who takes him and key that flash in man.
Then he has to key check downs and find the correct pass lane to get it there.
Instead of watching the rush, learn the keys to a blitz from safeties, to seeing coverage looks against the best receiver outside as you look under that, and the routes that match your quarterback's setup depth on the go as he has to adjust and find a throwing lane.
Run drills for the seven on seven with a determined throwing lane that give you the best reads for the form or play. Find ways to get him a clear throwing lane, feet directed to where the throw lane will be.
Now you're still going high tempo, and still getting all the offense in gear, but you've accelerated ways to find the open man, and (more importantly) how to get him the football.
That's why learning to focus on set depth, on routes to match your depth or the developing throw lane, can be so crucial to success. Knowing someone is open is only half the game plan, getting that person the ball with the maximum chances of success is what separates teams.
Passers whose set depth in the pocket doesn't match play designs will set the line up for failure.
Teams will stunt or blitz to increasing intervals in trying to get a passer down otherwise. Then your reads under to control the game and mive chains can see trouble in developing the pass lane. Emphasize ways to find that pass lane and increase communication between the passer and his targets in those pass lanes.
Love the blog been reading it for a few months...Big Georgia Southern Fan...Love what you've written about Paul Johnson's Offense and also the airraid..Do you have pieces on the 3-3-5 defense. Southern has gone to this formation...I sure hope we recurit some defensive ends this year...
Same here as Ted C. We call them complimentary actions, but it's the same idea.
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