tag:blogger.com,1999:blog-15377771.post114254046303930381..comments2024-03-13T03:27:50.582-04:00Comments on Smart Football: How many concepts do you need in your passing game?Chrishttp://www.blogger.com/profile/07204245083374821812noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-15377771.post-23128583950716273952007-12-12T06:19:00.000-05:002007-12-12T06:19:00.000-05:00Concepts change on the go.Base approach concepts y...Concepts change on the go.<BR/><BR/><BR/>Base approach concepts you assume maximized expectations. Then you use the same essential concepts, just change who runs them in formation(who clears, who runs to the marker, who is underneath to outlet or check).You can change formation and keep the concepts also, and usually maintain the same progrsssions from inside-out,etc.<BR/><BR/>I prefer moving through those options before leaving what it is the team does best, unless there's some kind of opening play you just know matches up on their base set.<BR/><BR/><BR/>The problems arise if one or both of those 2 protections break down in the scripts. All players healthy and present, that isn't usually the case.<BR/><BR/>I prefer rolling the passer out with a lead blocker until you can determine for certain how well the line's protection matches up.<BR/><BR/>When it starts out that good, that the play is blocked and big gains happen on the edge of a defense, you eventually wear down their line on those wide looks and they spread the covers out, soon the interior lanes open right up.<BR/><BR/>Then you are gaining enough that their team gets into situational looks, and the game plan from practice and scouting really gets into their head.<BR/><BR/>It's wonderful to start out balanced and then force teams into radical risk by going spread in shorter yardage or with leads and field position.<BR/><BR/>That's where IMO the spread does the most damage. It builds off early success and the tempo takes over.<BR/><BR/>-Mr.MAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-15377771.post-44356366686620834562007-12-12T05:25:00.000-05:002007-12-12T05:25:00.000-05:00Also, the interlocking thumb technique for snaps, ...Also, the interlocking thumb technique for snaps, the hand sideways set sometimes tend to push the snap away from the top hand.<BR/><BR/>What's the best approach, depending on wide or small hand spans for intermediate stages of competition?<BR/>-Mr.MAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-15377771.post-17315250399437056642007-12-12T05:18:00.000-05:002007-12-12T05:18:00.000-05:00What is the SMASH compared to the MESH?Crossing ro...What is the SMASH compared to the MESH?<BR/><BR/>Crossing routes to a third of the field? Rubs run under a vert third(hi-lo plus in-out)?<BR/><BR/>I call SMASH instead of MESH(alliteration makes it easier to memorize certain plays).<BR/><BR/>More on that particular play, please.<BR/><BR/>Oneback has some great posts on the pre-snap cover reads, cover reads and especially on "reading the square".<BR/><BR/>Into the HASH MARK DRILL in the section of the Henning Playbook there's some things to clarify:<BR/>"- 1 and 2 (3 steps) <BR/><BR/>- 7,9,4 (5 and 2) (7 steps) <BR/><BR/>- 8,6,3,5 (3 and 2) (5 steps)"<BR/> <BR/>The numbers indicate what? Stride length, depth for final setup? 5 and 2, 3 and 2 are the steps dropping back and then back up into the pocket?<BR/><BR/><BR/>It seems the Chow "hitch-step" terminology is much more efficient there. Usually it's simpler to emphasize bringing the stride shorter as the dropback deepens so you accelerate the movement forward to pass. Shave the stride down at the end of the dropback to get things going upfield and that allows you to still sell the shoulders to cover rotation and still direct your frame square to a target.<BR/><BR/>Since we did a lot of play pass and sprintouts, the push off foot usually changed with the play direction to a great extent. Does it always have to be the right foot for a right hander? Does that make the final delivery quicker?<BR/><BR/>The emphasis on outs and roll outs made teams gap wider and it made off tackle and off guard runs even more effective. That set up counters immediately after a successful series.<BR/><BR/>I avoid using "ready" as a huddle call since it also used in line signals, but it works for Tiger One. I prefer to use line terminology for signaling a cadence shift or checkdown and don't want it to be confused by assigning extra meanings.Mr.Murderhttps://www.blogger.com/profile/01932924875363684259noreply@blogger.comtag:blogger.com,1999:blog-15377771.post-1147878803657740542006-05-17T11:13:00.000-04:002006-05-17T11:13:00.000-04:00Chris,When is the next post? I always enjoy readi...Chris,<BR/><BR/>When is the next post? I always enjoy reading your stuff.<BR/><BR/>Thanks.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-15377771.post-1142945935819757032006-03-21T07:58:00.000-05:002006-03-21T07:58:00.000-05:00Chris: I'd love to hear what thoughts my "unholy ...Chris: <I><B>I'd love to hear what thoughts my "unholy trinity" have inspired--probably better than whatever I started with, haha.</B></I><BR/><BR/>The most important one was the need to ruthlessly cull everything not vitally connected to the core concepts. The Mesh/Cross/Arrow trinity (along with a "quick" look to take advantage of deep drops on the Bunch side) became the focus of why I was running Bunch (WB3 pp. 106-115).<BR/><BR/>The packages I outlined above formed the rest of the passing-game framework of the offense. And that was it -- the chaff got blown out the door, leaving (I hope) the high-protein wheat.Ted Seayhttps://www.blogger.com/profile/01311385177075772697noreply@blogger.comtag:blogger.com,1999:blog-15377771.post-1142808765375636092006-03-19T17:52:00.000-05:002006-03-19T17:52:00.000-05:00Chris,As always a thought-provoking article from y...Chris,<BR/>As always a thought-provoking article from you. Can you elaborate what your saying under the heading-College and NFL teams. I am slow in following your train of thought. Your formula in your conclusion is great. I remember Tommy Bowden talking about a change-up to the Smash route--run a post after faking the corner. All you need to do is throw that change-up 2-3 a season and it will get them thinking.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-15377771.post-1142620249803493422006-03-17T13:30:00.000-05:002006-03-17T13:30:00.000-05:00utchuckd: Welcome to the club. That is the worst p...utchuckd: Welcome to the club. That is the worst part is deciding which ones. That's what make the Airraid guys interesting, they've picked a few and believe in those to the exclusion of lots of other seemingly good plays.<BR/><BR/>Ted: I'd love to hear what thoughts my "unholy trinity" have inspired--probably better than whatever I started with, haha.<BR/><BR/>It's tough to dither the thing down to something manageable. The other constraint that I always come back to is the same thing that inspired the bunch thing, is making all these route stems look similar so they can't pattern read, while still being able to attack all these defenses with the stretches, etc. It's tough.Chrishttps://www.blogger.com/profile/07204245083374821812noreply@blogger.comtag:blogger.com,1999:blog-15377771.post-1142615354694635342006-03-17T12:09:00.000-05:002006-03-17T12:09:00.000-05:00Chris: Welcome back to the land of the living...;...Chris: Welcome back to the land of the living...<BR/><BR/>;)<BR/><BR/>The last revision of the Wild Bunch really got me thinking along these lines (as did your "unholy trinity" of homologous route packages from Bunch, but that is another story).<BR/><BR/>I ended up with a list of about 12 plays (pass route packages and pass-action runs/screens) that allow me to attack C0/C1/C2/C3/C4 using horizontal stretches, vertical stretches, and man-beating concepts (crosses and rubs):<BR/><BR/>Convertible 4/3 verticals<BR/>R&S Go<BR/>Bunch Mesh<BR/>Y Stick<BR/>Y Cross<BR/>R&S Smash<BR/>R&S Levels<BR/>Kentucky Mesh<BR/>R&S Double Quick Out<BR/>Jailbreak<BR/>Bubble screen<BR/>Draw<BR/><BR/>Other plays wait on the menu for use against specific opponents, to exploit specific situations...now if I could just overcome the compulsion to add Coverdale's Y Space/Mini-Curl package to the list...<BR/><BR/>;)Ted Seayhttps://www.blogger.com/profile/01311385177075772697noreply@blogger.comtag:blogger.com,1999:blog-15377771.post-1142610019141432012006-03-17T10:40:00.000-05:002006-03-17T10:40:00.000-05:00Excellent post. This is the exact thing I've been...Excellent post. This is the exact thing I've been pondering for us next year. I think my biggest problem with choosing which pass plays/concepts to use is that I like most of them! Curl/flat, Scissors, Mesh, Post/Wheel, 3 verticals, 4 verticals, Choice, Smash, etc. all look good to me. What to choose, what to choose?utchuckdhttps://www.blogger.com/profile/10806064740864557571noreply@blogger.com