tag:blogger.com,1999:blog-15377771.post3273772956869254885..comments2024-03-13T03:27:50.582-04:00Comments on Smart Football: The Divide Route in the Multiple Smash ConceptChrishttp://www.blogger.com/profile/07204245083374821812noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-15377771.post-35912313175800845322008-03-01T01:29:00.000-05:002008-03-01T01:29:00.000-05:00That's a good example of concepts and scheme.What ...That's a good example of concepts and scheme.<BR/><BR/>What about the tags?<BR/><BR/>You have an excellent post at Huey's board on tags for the shallow cross.<BR/><BR/>Can we see more of that? <A HREF="http://coachhuey.proboards42.com/index.cgi?action=display&board=offarticles&thread=1194213507&page=1#1194213507" REL="nofollow"><BR/>The site doesn't list the actual photos on the link at this time</A>.<BR/><BR/><BR/>Since my routes stay consistent to the call tag it may help to have a different tag to change up the way an offense develops. Just a precaution against keying the routes or having the defense groove into calls for forms or situations.<BR/><BR/><BR/>Consistent application of tags allows you to use many different formations once the players work within the spectrum of routes from the tree.Mr.Murderhttps://www.blogger.com/profile/01932924875363684259noreply@blogger.comtag:blogger.com,1999:blog-15377771.post-72092845146775204112008-01-13T11:41:00.000-05:002008-01-13T11:41:00.000-05:00Against a realy loose two deep or true cover three...Against a realy loose two deep or true cover three(as opposed to 3 deep) you can also run a second corner route. Parallel routes work best against a safety playing a deep half on long routes or to clear a zone against a blitz undernearth, or on man under.<BR/><BR/>The difference will be how you run the route. One takes an angle that has a speed cut and flattens(if need be), the traditional corner of the smash.<BR/><BR/>The other rolls a wider angle off the speed cut but still tries to peg the safety. He's playing a deep half that almost turns into a deep third. The safety getting outside of that you are running a skinny post and can settle down at the top of the route.<BR/><BR/>Staying up on it closer, or head up you, speed roll out of the break with a wider angle and hold the safety on you, clearing past his face with the assmuption he'll read the true smash before he reads you. Being third in the progression gives you time to sell the clear if he isn't already past you.<BR/><BR/>Down away work behind him to the numbers, look for the ball coming out near the hash. The speed roll and wider angle give the QB room to throw you open.<BR/><BR/>If he's outside of you and up then certainly get around on the skinny. Settling in front of him can increase the chance you'll control the catch and square you up as a target to play big against the coming contact.<BR/><BR/>Turning from a good ground covering FS is another good aspect of running the skinny there(to a wide side). That way only one defender deep has dibs on two routes, instead of one on one along the other diagram. The SS is a bit less likely to have speed to change the read or close the ball as well.<BR/><BR/>A different call set will key that route change. Tweak the concept to the field side, or based on the defender matchups.<BR/><BR/>For young teams make it part of the grouping, when a particular player is in at a position change the route to fit the skill set. After a while you can ask different players to make that read after they see others operate in space.<BR/><BR/>The longer a player is in the system(second, third year players) the better they should acclimate the multiple route options.<BR/><BR/>That's why I prefer using a true in route short on the smash that comes down to the near LOS like a step or smoke screen if the corner sits. In time you'll take that five in and make it a deep in, and they come down to the first down chains if someone sits the route exactly like you use the LOS on the short in, working away from the outside.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-15377771.post-25788246653605720022008-01-10T14:13:00.000-05:002008-01-10T14:13:00.000-05:00My main four plays always worked the smash concept...My main four plays always worked the smash concept in them at the top of routes.<BR/><BR/>There's a series of progressions for each of the plays. If the first(hot)plays were stopped or covered, they developed medium, then downfield routes off the assumption of where coverage would come from to stop the initial read.<BR/><BR/>That's where the smash comes it. You call it to higlighy the cocnept/play. The overall scheme should always have htis option as part of its defined progressions.Anonymousnoreply@blogger.com